This project involved the creation of a cut-the-rope style game for Android, leveraging the BOX2D physics engine and custom canvas drawing techniques. The game challenges players to cut ropes, collect stars, and reach the correct exit.
Key Features
- Engaging Gameplay: Players cut ropes, collect stars, and navigate through various levels.
- Dynamic Challenges: Included day and night cycles with changing bugs and dangers.
- Achievements & Leaderboards: Over 60 achievements and six competitive leaderboards.
- Cross-Device Optimization: Designed for both handheld and tablet devices.
Technologies Used
- Languages: Java
- Tools: BOX2D, Android SDK
Skills Utilized
- Game Development: Built interactive game mechanics using the BOX2D physics engine.
- Canvas Drawing: Created custom visual components with view canvas drawing.
- Mobile Application Design: Ensured compatibility across different screen sizes.
- Object-Oriented Design: Applied structured programming principles.
- User Engagement: Developed achievement systems and leaderboard functionalities.
This project showcases my ability to design and develop complex mobile games with engaging user experiences and advanced visual elements.